Please take a moment to review them and accept to continue. The Flex Cards: When you gifts for the first time, the primary combination that you will go for is the following: Desperate Ritual, Pyretic Ritual, Manamorphose, and Past in Flames. With only 4 copies of the card in the deck, and no way to reliably tutor for it, the deck would often times sit on its hands while the opponent would kill them by turn 3. We are not so concerned with our fourth land coming into play tapped because we typically aim to win before we need it anyway. Storm cards are Storm cards. The Payoffs: Now this is a hand that to ship back on sight. Episode #10 of Super Budget Commander features the mono blue, spellslinger, Baral, Chief of Compliance. 4 Serum Visions, 4 Sleight of Hands, 3 Thought ScourThese 11 spells are key to allowing us to chain together enough spells in order to storm off. We play 4 Baral because even though he is legendary, we only need 1 … We are comfortable with a low land count because we only need 3 lands to go off assuming that we have either an Electromancer or Baral in play. Maybe a curveball of 4 Tarmogoyfs and 1 Breeding Pool? Storm is a deck that has been around since the beginnings of Modern and has arguably had the most targeted bans of any deck in the format’s history. Updated Mar 28, 2017 by LittleBlueHero using our MTG Deck Builder. A word of caution here: This guy is going to be hated. There 5 flex slots that you can adjust without affecting the core of the deck. With Empty the Warrens, if you are playing a deck that cannot answer a large board presence early, it may be correct to burn 4 cards and Empty the Warrens for 5, making 10 goblins and put your opponent on a 2 turn clock. A bit of testing and tuning has resulted in the following list…. 4 Manamorphose, 4 Desperate Ritual, 4 Pyretic Ritual. You’re basically running four options in just two copies. Storm typically functions well in a format where no one is trying to interact with their opponents. If you are a fan of locking down entire tables and frustrating your opponents, this is definitely the deck for you! These 11 are key to allowing us to chain together enough spells in order to storm off. While Thought Scour is technically cuttable, it is highly recommended that you play all 11 of these cards, 12 if you eschew the Remand. These are core to the deck and running all 12 is mandatory. Feel free to start salivating visibly in front of your opponent. My personal information may be used for the purposes defined in the privacy policy. [$100 Budget EDH] Baral, Chief of Complacence So I've noticed that sometimes people filter their way into this forum looking for a budget friendly yet competitive deck to play against their friends and such. Here is a list of cards that may be substituted into the sideboard, or perhaps even the mainboard. If you have a creature in play and at least 1 red mana in your pool, you will be able to cast Past in Flames regardless of what 2 cards your opponent gives you. In your opening hand, you pretty much want to see the following combination of cards: 2 Lands, 2 Cantrips, 2 Rituals (Bonus points if 1 is a Manamorphose) and a creature. Cantrips are the most important part of an opening hand and the only reason for keeping a hand without one is if you mull to five and have 2 rituals and a creature. You may opt-out at any time. Archetype: Baral, Chief of Compliance. Now, here is a hand that is keepable, but not great. Land Other recent innovations include Gifts Ungiven. There really isn’t all that much to say about them. We've updated our Terms of Use and Privacy Policy. 1 Grapeshot, 1 Empty the Warrens. Very unlikely, but it does happen, as with all decks. As such, we're letting you know that we've updated our Privacy Policy to reflect the new rule set forth by the European Union's General Data Protection Regulation (GDPR). With 17 total lands (4 red sources, 16 blue sources, and 8 white sources), this deck rarely if ever has issues with it’s manabase. The best results seem to  come from lists playing Merchant Scroll and and a 3rd Storm card, however some people see better results with hate cards and extra counter spells. Use the options below to exercise this right, and please review our privacy policy for complete information on how your data is used and stored. If you do not have a creature in play when you gifts, feel free to still go get these cards, especially if you cast Gifts on your opponents end step (Because this card needed to be an instant for some reason) and they’ve tapped out, or will not interact with you on your turn (Ad Nauseam, Titanshift, etc.). With all of the mana you’ve floated from flashing back your rituals, you should have no problem getting enough storm to just win the game outright. There was one problem with Storm during this “Linear Summer”, however. At MTGGoldfish, we value your privacy. We play 4 Baral because even though he is legendary, we only need 1 creature in play to reliably go off. WIP Never tried a deck that wasn't heavy on creatures. The premise of the deck is to chain together “rituals”, spells the create net positive mana, “cantrips”, cards that draw cards, and a combination of Pyromancer’s Ascension and Past in Flames in order to recycle the cards in your graveyard to cast a lethal Grapeshot dealing damage increased by the number of spells previously cast in that turn. That all changed with the release of Aether Revolt. I Agree to the Terms of Use and Privacy Policy. After seeing many local players bringing this new version of storm featuring Baral, Chief of Compliance to events, I was inspired to try it out myself. 2.41 TIX. 4 Mythic, 30 Rare, 17 Uncommon, 18 Common, 1 Special. That being said, this card is horrendous in multiples. The entire reason why the deck functions in the first place. 744 decks (0.174%) Rank #181. All original content on this page is © 2012-2020 MTGGoldfish, Inc. and may not be used or reproduced without consent. EDH Recommendations and strategy content for Magic: the Gathering Commander. Serum Visions is an. We go into detail about how to turn this 4 mana instant into victory later in this primer, however the short version of this is that with the proper Gifts choices, you will be able to find Past in Flames regardless of which cards your opponent puts into your graveyard. The entire deck was based around 1 card: Goblin Electromancer. The need to reliably have acccess to this option is worth the drawback of seeing multiples. He’s not actually that powerful in EDH, because countering isn’t that fruitful, but both of his abilities are still good.